 |
Money Plays: Denver Broncos
Offense: I-Form-Normal
HB Middle: Davis sprints out of the backfield and cuts across the
field to the left, and more often than not, he is running free. This play
victimizes a zone like nothing else. As Davis crosses the middle of the field,
zip the ball to him and let him run. If Davis draws coverage, toss the ball
over the coverage to Clark.
Offense: I-Form-Twin WR
HB Counter: Continuing with the theme that counter is king, this
play has the potential to lop off forty yards at a crack. Davis takes and
heads left, using the block of the fullback to get loose up the sideline.
Once you bust past the first down, use your stiff arm to keep the secondary
at bay. You can bust a lot more yards once you break the first tackle. And
with Terrell, that's virtually guaranteed.
Offense: Singleback-Normal
FL Streak: This is Ed's play. He will usually draw single coverage
down the rght sideline, because the tight end draws the safety to the center
of the field. If McCafferey is, indeed, alone agaist the corner, lob the
ball up and over, dropping it in over the corner. Normally, Ed will have
opened up enough of a cushion to be flat out gone.
Money Plays: Kansas City Chiefs
Offense: Strong-I Normal
FL Curl: Look to the right side of the field. Take the snap and roll
Green out slightly to the right. If Gonzalez breaks open underneath the safety,
smoke the ball in to him. Otherwise, hit Priest Homes out of the backfield
when the linebacker comes up to tackle Green.
Offense: Singleback-Normal
WR Fade: This is one of the greatest plays in the game. Lob the ball
up to Morris and let him burn his jets under it. This results in completion
80% of the time and in a long gain (if caught) 100% of the time.
Offense: I-Form-Big
HB Sweep: Normally sweep plays are suspect, but this one is quite
nice, because Richardson is speedy enough to get out front and pick up his
block. Follow the fullback, then cut up for a nice gain. A great first down
play, usually good for 8-10 yards.
Money Plays: Baltimore Ravens
Offense: I-Form-Normal
HB Counter Wk: If you choose not to sub Lewis out (as he suffered
a season-ending injury this year), this play is an excellent showcase for
his talents. Take and follow the block of Gash, then scoot around the corner
and up the left sideline. If it looks like the defense is stacking up a lot
of defenders on the left side, pull Sharpe over to block.
Offense: I-Form-Normal
Strikeout: Look to Ismail as he breaks in, then out to the left sideline.
If he's in single coverage, sail the ball out to him as he's making his inside
move. He'll grab it as it heads to the left. If he's covered, wait until
Lewis swings out of the backfield and send a touch pass his way. Should be
good for eight to ten.
Defense: 4-3
Man Lock: A standard front for lots of defenses, this one works even
better in the hands of the NFL's best . Pull McCrary in closer to center
to allow a clear path for Sharper. Then take control of Lewis. Either provide
more pressure to the QB with Lewis or drop into coverage and let the left
side of the line take care of itself.
Two-Minute Drill Point Values
| Accomplishment |
Points |
| Go out of bounds after gaining yards |
50 |
| 10 yard completion |
100 |
| Extra point amount for every 5 yards beyond 21 on a passing play |
100 |
| 4 yard run |
100 |
| First Down |
100 |
| Score an extra point after a touchdown |
150 |
| Extra point amount for every 5 yards beyond 16 on a running play |
200 |
| Extra point amount for every 3 yards beyond 41 on a field goal |
250 |
| 15 yard run |
300 |
| 21 yard completion |
350 |
| Recover a fumble |
375 |
| Two point conversion |
375 |
| Field Goal |
525 |
| Field Goal longer than 31 yards |
675 |
| Field Goal longer than 41 yards |
850 |
| Score 15 or more points |
Add 15% |
| Score 22 or more points |
Add 30% |
| Play at Pro difficulty |
Add 50% |
| Play at All-Pro difficulty |
Add 100% |
| Play at All-Madden difficulty |
Add 200% |
Money Plays: Indianapolis Colts
Offense: Singleback-Normal
Deep Attack: This is a money play for Mr. Harrison. Both he and Pathon
run fly patterns on opposite sides of the field. One other receiver and the
tight end run posts to the center. This almost always results in single coverage
on Harrison, which almost always results in him getting open. As the inside
receivers turn, hit Harrison with a long pass that drops over the coverage.
This will often go for a long score.
Offense: Shotgun-Normal
HB Fly: James has great hands catching balls out of the backfield
and serious speed once he grabs one. This play often puts him wide open
downfield. Before the snap, put James in motion to the right, making him
the slot receiver.He'll run a fly route and often won't be accounted for
by the linebacker or safety. If he busts free, lob the ball up top him
for a long gain.
Offense: Shotgun-2RB2WR
HB Fly: Same idea, other side. Put James in motion to the left, then
look for him to bust loose in the secondary. Hit him with a high, arching
pass for what will most likely be a score.
Offense: Singleback-Big
TE Zoom: This play utilizes both tight ends... one as a decoy. Motion
one tight end to the wide side of field. That way, both TEs will cross as
they run their routes. Then toss the ball to the tight end you didn't send
in motion as he breaks into the open field. The defense will be confused
by this pseudo-pick play and you'll pick up a cozy 8-10 yards. A great third
and short play.
Money Plays: Oakland Raiders
Money Plays
Offense: I-Form-Normal
HB Toss: This should be your standard outside running play. Follow
the fullback's block as you move Wheatley around the right corner and down
the field. If you can break a tackle in the secondary, this one can go for
20+. A great first down play.
Offense: Weak I-Normal
Counter Weak: Another quality counter play from Madden 2002. This
time, cut the play out to the left (you know the drill), scooting around
the fullback and up the field. If you sense extra defense on the left, put
the TE in motion to pick up a block.
Offense: I-Form-Twin WR
Slants: The beauty of this play is that it stacks two world class
receivers on the left side of the formation. They run crossing routes, which
usually results in one of them being wide open for a second. Watch as they
make their move and cross, then zip the ball to the one who flashes open
in front of the safety. This one can go for big yardage, and should be your
go-to play on third and long.
Money Plays: Arizona Cardinals
Offense: Singleback-Normal
Play: WR Fade
This play draws a lot of attention away from Rob Moore's route, which is where all the money's at. Two receivers stack to the right and Michael Pittman runs a little button hook up through the middle. But you'll want to be chucking the ball up to Moore. If he's in single coverage, take a two or three step drop and lob the ball up. Moore has the wheels to run under it and wrestle it away from a defender. This is especially effective if they're blitzing. If (for some reason) Moore is doubled, dump the ball off to Pittman, or roll Plummer out and run to the space vacated to the right.
Offense: I-Form-Normal
Play: Max Protect
This is the touchdown-getter from about the twenty yardline in. As the name suggests, Plummer will have all the time in the world to throw it, unless you are going against some tenacious D-lineman. Both WRs run post routes. Look at Moore on the right side first. He's usually single-covered and he'll get inside the DB and camp for the ball. You can also toss to Boston on the left, but watch out for the hidden safety ranging over to make a pick. Roll Plummer to the right if throwing to Moore to give yourself more of a chance.
Money Plays: Buffalo Bills
Offense: Singleback-Slot Strong
WR Fade: Sure, there are other receivers on the field, but the only
one you need to concern yourself with is Peerless Price. He runs the fade
route down the right sideline. Since this guy is pure octane, just check
to see that the safety is not going to slide over and help, then chuck the
rock up to him and let him come down with it. This play usually works even
if he's covered. Money.
Offense: I-Form-Normal
HB Counter Wk: There aren't a whole lot of stellar running plays
in the Bills' playbook, but this one is usually good for eight or more. Just
follow the block of the fullback to the left. When he picks up his blocker,
scoot out and up, bursting down the sideline. If you need an extra blocker
out there, send Riemersma in motion.
Offense: Weak I-Normal
WR Drag: Even though wide receiver is in the title of this play,
you'll be looking for the tight end. Because the dragging receiver draws
a lot of attention, Riemersma will be in single coverage versus the safety
or linebacker. Hit him as he makes his break for a twenty yard (or more)
gain. This is a great red zone play, and provides decent protection for Johnson,
to boot.
Money Plays: Philadelphia Eagles
Offense: Singleback-Normal
Posts: Ahh, the beauty of the deep ball. Even though Philly isn't
known for its deep threat, this play can net a lot of yards. Look to Thrash
and Mitchell, who run mirroring routes on the left side of the field--running
posts toward the center of the pitch. One of the two receivers to the right
(usually Mitchell) will come open inside the DB, and usually rack some big
yards with a catch.
Offense: Strong I-Normal
FL Flat: Thrash runs a post route down the left side of the field.
If he's in single coverage to the inside of the receiver, wing it out to
him. Otherwise, concentrate on the right side of the field. Here, the TE
Lewis will head out about ten yards, then break to the right sideline. This
should draw a linebacker, clearing space for Cecil Martin. Dump the ball
off to him and let him run up the sideline. This is a great short-yardage
passing play, especially in the red zone.
Offense: Near-Normal
Post Drag: Two receivers and a tight end make post routes to the
middle of the field. You're not concerned with them, though. Instead, take
Staley and put him in motion, pulling to the right side of the field. This
will put Staley in single coverage with a linebacker on a fly pattern down
the sideline. Drop it in over his head for a long, long gain.
All Madden Cards
Player Cards
When you play one of these cards during gameplay, your player will get
a ratings boost. There are three different versions: Bronze, Silver and Gold.
Bronze gives your player a 25% ratings boost for a single play, Silver gives
him a 25% boost until the end of the quarter and Gold gives the boost until
the end of the half.
| Card |
Player |
| 1 |
James Allen |
| 2 |
Marcus Robinson |
| 3 |
Brian Urlacher |
| 4 |
Corey Dillon |
| 5 |
Takeo Spikes |
| 6 |
Peter Warrick |
| 7 |
Sam Cowart |
| 8 |
Rob Johnson |
| 9 |
Eric Moulds |
| 10 |
Mike Anderson |
| 11 |
Brian Griese |
| 12 |
Ed McCaffrey |
| 13 |
Trevor Pryce |
| 14 |
Rod Smith |
| 15 |
Courtney Brown |
| 16 |
Tim Couch |
| 17 |
Wali Rainer |
| 18 |
Mike Alstott |
| 19 |
Derrick Brooks |
| 20 |
Warrick Dunn |
| 21 |
John Lynch |
| 22 |
Keyshawn Johnson |
| 23 |
Warren Sapp |
| 24 |
David Boston |
| 25 |
Jake Plummer |
| 26 |
Frank Sanders |
| 27 |
Darren Bennett |
| 28 |
Doug Flutie |
| 29 |
Rodney Harrison |
| 30 |
Freddie Jones |
| 31 |
Junior Seau |
| 32 |
Derrick Alexander |
| 33 |
Donnie Edwards |
| 34 |
Tony Gonzalez |
| 35 |
Eric Hicks |
| 36 |
Marvin Harrison |
| 37 |
Edgerrin James |
| 38 |
Peyton Manning |
| 39 |
Mike Peterson |
| 40 |
Mike Vanderjagt |
| 41 |
Dexter Coakley |
| 42 |
Raghib Ismail |
| 43 |
Emmitt Smith |
| 44 |
Jay Fiedler |
| 45 |
Oronde Gadsden |
| 46 |
Sam Madison |
| 47 |
Brock Marion |
| 48 |
Lamar Smith |
| 49 |
Jason Taylor |
| 50 |
Zach Thomas |
| 51 |
Hugh Douglas |
| 52 |
Chad Lewis |
| 53 |
Donovan McNabb |
| 54 |
Corey Simon |
| 55 |
Jeremiah Trotter |
| 56 |
Troy Vincent |
| 57 |
Jamal Anderson |
| 58 |
Ray Buchanan |
| 59 |
Shawn Jefferson |
| 60 |
Jessie Tuggle |
| 61 |
Jeff Garcia |
| 62 |
Terrell Owens |
| 63 |
Bryant Young |
| 64 |
Jessie Armstead |
| 65 |
Tiki Barber |
| 66 |
Kerry Collins |
| 67 |
Ike Hilliard |
| 68 |
Jason Sehorn |
| 69 |
Michael Strahan |
| 70 |
Amani Toomer |
| 71 |
Tony Boselli |
| 72 |
Kyle Brady |
| 73 |
Mark Brunell |
| 74 |
Kevin Hardy |
| 75 |
Keenan McCardell |
| 76 |
Jimmy Smith |
| 77 |
Fred Taylor |
| 78 |
Wayne Chrebet |
| 79 |
Victor Green |
| 80 |
Mo Lewis |
| 81 |
Curtis Martin |
| 82 |
Vinny Testaverde |
| 83 |
Desmond Howard |
| 84 |
Johnnie Morton |
| 85 |
Robert Porcher |
| 86 |
James Stewart |
| 87 |
LeRoy Butler |
| 88 |
Brett Favre |
| 89 |
Ahman Green |
| 90 |
Antonio Freeman |
| 91 |
Darren Sharper |
| 92 |
Eric Davis |
| 93 |
Mike Minter |
| 94 |
Muhsin Muhammad |
| 95 |
Wesley Walls |
| 96 |
Drew Bledsoe |
| 97 |
Terry Glenn |
| 98 |
Ty Law |
| 99 |
Willie McGinest |
| 100 |
Lawyer Milloy |
| 101 |
Greg Biekert |
| 102 |
Tim Brown |
| 103 |
Rich Gannon |
| 104 |
Charlie Garner |
| 105 |
Andre Rison |
| 106 |
Tyrone Wheatley |
| 107 |
Charles Woodson |
| 108 |
Isaac Bruce |
| 109 |
Marshall Faulk |
| 110 |
Torry Holt |
| 111 |
Orlando Pace |
| 112 |
Kurt Warner |
| 113 |
Aeneas Williams |
| 114 |
Elvis Grbac |
| 115 |
Qadry Ismail |
| 116 |
Jamal Lewis |
| 117 |
Ray Lewis |
| 118 |
Michael McCrary |
| 119 |
Jonathon Ogden |
| 120 |
Shannon Shape |
| 121 |
Matt Stover |
| 122 |
Rod Woodson |
| 123 |
Champ Bailey |
| 124 |
Stephen Davis |
| 125 |
Bruce Smith |
| 126 |
Jeff Blake |
| 127 |
La'Roi Glover |
| 128 |
Joe Horn |
| 129 |
Ricky Williams |
| 130 |
Shaun Alexander |
| 131 |
Cortez Kennedy |
| 132 |
Levon Kirkland |
| 133 |
Marcus Robertson |
| 134 |
Anthony Simmons |
| 135 |
Shawn Springs |
| 136 |
Ricky Watters |
| 137 |
Jerome Bettis |
| 138 |
Jason Gildon |
| 139 |
Kordell Stewart |
| 140 |
Dewayne Washington |
| 141 |
Blaine Bishop |
| 142 |
Eddie George |
| 143 |
Jevon Kearse |
| 144 |
Steve McNair |
| 145 |
Samari Rolle |
| 146 |
Frank Wycheck |
| 147 |
Cris Carter |
| 148 |
Daunte Culpepper |
| 149 |
Robert Griffith |
| 150 |
Randy Moss |
Historic Players
Having an historic player Card will unlock that superstar of yesteryear for
use in the Free Agent pool. Once you unlock an historic player, you can sign
him to your team.
| Card |
Player |
| 151 |
Carl Banks |
| 152 |
Bill Bates |
| 153 |
Jerome Brown |
| 154 |
Jim Burt |
| 155 |
Keith Byars |
| 156 |
Dwight Clark |
| 157 |
Gary Clark |
| 158 |
Roger Craig |
| 159 |
Richard Dent |
| 160 |
John Elway |
| 161 |
Boomer Esiason |
| 162 |
Jumpy Geathers |
| 163 |
Kevin Greene |
| 164 |
Dan Hampton |
| 165 |
Rodney Hampton |
| 166 |
Tim Harris |
| 167 |
Ken Harvey |
| 168 |
Craig Heyward |
| 169 |
Jay Hilgenberg |
| 170 |
Merril Hoge |
| 171 |
Keith Jackson |
| 172 |
Rickey Jackson |
| 173 |
Joe Jacoby |
| 174 |
Pepper Johnson |
| 175 |
Brent Jones |
| 176 |
Seth Joyner |
| 177 |
Jim Kelly |
| 178 |
Jim Lachey |
| 179 |
Steve Largent |
| 180 |
Dexter Manley |
| 181 |
Charles Mann |
| 182 |
Dan Marino |
| 183 |
Wilber Marshall |
| 184 |
Clay Matthews |
| 185 |
Jim McMahon |
| 186 |
Karl Mecklenburg |
| 187 |
Matt Millen |
| 188 |
Art Monk |
| 189 |
Joe Morris |
| 190 |
William Perry |
| 191 |
Tom Rathman |
| 192 |
Barry Sanders |
| 193 |
Phil Simms |
| 194 |
Mike Singletary |
| 195 |
Jackie Slater |
| 196 |
Pat Swilling |
| 197 |
Steve Tasker |
| 198 |
John Taylor |
| 199 |
Herschel Walker |
| 200 |
Steve Young |
Cheat Cards
These cards can be used during gameplay to provide a boost or advantage to
your team. The higher the Card's value, the better or longer the cheat will
be. There are three versions of every card--bronze, silver or gold. They
are listed as B,S, and G below.
| Card |
Cheat |
Result |
| 201 |
1st and 5 |
B: Yards needed for first down is 5 for one play
S: Yards needed for first down is 5 for one quarter
G: Yards needed for first down is 5 for one half |
| 202 |
1st and 15 |
B: Yards opponent needs for first down is 15 for one drive
S: Yards opponent needs for first down is 15 for one quarter
G: Yards opponent needs for first down is 15 for one half |
| 203 |
5th Down |
B: Get five downs instead of three for one set
S: Get five downs instead of three for one quarter
G: Get five downs instead of three for one half |
| 204 |
3rd Down |
B Your opponent gets only three downs for one set
S: Your opponent gets only three downs for one quarter
G: Your opponent gets only three downs for one half |
| 205 |
Human Plow |
B: Broken tackles increase by 25% for the game
S: Broken tackles increase by 50% for the game
G: Broken tackles increase by 75% for the game |
| 206 |
Super Dive |
B: Defensive diving distance increases by 25% for the game
S: Defensive diving distance increases by 50% for the game
G: Defensive diving distance increases by 75% for the game |
| 207 |
Da Boot |
B: Unlimited field goal range for a single play
S: Unlimited field goal range for a quarter
G: Unlimited field goal range for a half |
| 208 |
Tight Fit |
B: The opponent's field goal uprights become narrow for one play
S: The opponent's field goal uprights become narrow for one quarter
G: The opponent's field goal uprights become narrow for one half |
| 209 |
Da Bomb |
B: Unlimited pass range for one play
S: Unlimited pass range for one quarter
G: Unlimited pass range for one half |
| 210 |
Lame Duck |
B: Opponent throws only lob passes for one play
S: Opponent throws only lob passes for one quarter
G: Opponent throws only lob passes for one half |
| 211 |
Mistake Free |
B: Unable to fumble or throw an interception for one play
S: Unable to fumble or throw an interception for one quarter
G: Unable to fumble or throw an interception for one half |
| 212 |
Fumbilitis |
B: Opponent's fumbles increase by 25% for the game
S: Opponent's fumbles increase by 50% for the game
G: Opponent's fumbles increase by 75% for the game |
| 213 |
BINGO! |
B: You will intercept the ball 25% more on defense for the game
S: You will intercept the ball 50% more on defense for the game
G: You will intercept the ball 75% more on defense for the game |
| 214 |
Unforced Errors |
B: Opponent fumbles whenever he tries to juke for one play
S: Opponent fumbles whenever he tries to juke for one quarter
G: Opponent fumbles whenever he tries to juke for one half |
| 215 |
Mr. Mobility |
B: Your quarterback can't be sacked for one play
S: Your quarterback can't be sacked for one quarter
G: Your quarterback can't be sacked for one half |
| 216 |
Extra Credit |
B: You get two extra points for every interception and one extra point
for every sack.
S: You get three extra points for every interception and two extra points
for every sack.
G: You get four extra points for every interception and three extra points
for every sack. |
| 217 |
Touchy |
B: Opponents' penalties increase 50% for one play
S: Opponents' penalties increase 50% for one quarter
G: Opponents' penalties increase 50% for one half |
| 218 |
Bad Spot |
B: Ref spots the ball 1-2 yards short (for opponent) on one play
S: Ref spots the ball 1-2 yards short (for opponent) on one quarter
G: Ref spots the ball 1-2 yards short (for opponent) on one half |
| 219 |
Toast |
B: Your ability to get open increases by 25% for the game
S: Your ability to get open increases by 50% for the game
G: Your ability to get open increases by 75% for the game |
| 220 |
Jam |
B: Your ability to jam an opponent's WR increases by 25% for the game
S: Your ability to jam an opponent's WR increases by 50% for the game
G: Your ability to jam an opponent's WR increases by 75% for the game |
| 221 |
Pocket Protectors |
B: Your pass blocking improves by 25% for the game
S: Your pass blocking improves by 50% for the game
G: Your pass blocking improves by 75% for the game |
| 222 |
Penetration |
B: Your penetration on defense improves by 25% for the game
S: Your penetration on defense improves by 50% for the game
G: Your penetration on defense improves by 75% for the game |
| 223 |
QB on Target |
B: Your quarterback's accuracy is 100% for one play
S: Your quarterback's accuracy is 100% for one quarter
G: Your quarterback's accuracy is 100% for one half |
| 224 |
Coffin Corner |
B: Your punt goes the maximum distance, and goes out of bounds at the
one yard line for one play
S: Your punt goes the maximum distance, and goes out of bounds at the one
yard line for one quarter
G: Your punt goes the maximum distance, and goes out of bounds at the one
yard line for one half |
| 225 |
Wind Gust |
B: The wind will boost your field goal kicks for one play
S: The wind will boost your field goal kicks for one quarter
G: The wind will boost your field goal kicks for one half |
| 226 |
Hands of Glue |
B: Your team's receieving ability will improve 25% for the game
S: Your team's receieving ability will improve 50% for the game
G: Your team's receieving ability will improve 75% for the game |
| 227 |
Hands of Stone |
B: Your opponent's receieving ability will decrease 25% for the
game
S: Your opponent's receieving ability will decrease 50% for the game
G: Your opponent's receieving ability will decrease 75% for the game |
| 228 |
Couch Potato |
B: Your opponent's fatigue increases for 25% for the game
S: Your opponent's fatigue increases for 50% for the game
G: Your opponent's fatigue increases for 75% for the game |
| 229 |
Time Out |
B: Unlimited timeouts for the quarter
S: Unlimited timeouts for the half
G: Unlimited timeouts for the whole game |
| 230 |
Ouch! |
B: Your opponent's injuries increase 25% for the game
S: Your opponent's injuries increase 50% for the game
G: Your opponent's injuries increase 75% for the game |
| 231 |
Worker's Comp |
B: You get points if your player gets injured in the quarter the Card
is played.
S: You get points if your player gets injured in the half the Card is
played.
G: You get points if your player gets injured in the game the Card is played. |
| 232 |
Passerby |
B: Your quarterback can throw the ball once he's crossed the line of
scrimmage for one play
S: Your quarterback can throw the ball once he's crossed the line of scrimmage
for one quarter
G: Your quarterback can throw the ball once he's crossed the line of scrimmage
for one half |
Stadium Cards
Getting one of these cards will unlock a Stadium for selection.
| Card |
Stadium |
| 233 |
Super Bowl XXXVI |
| 234 |
Super Bowl XXXVII |
| 235 |
Super Bowl XXXVIII |
| 236 |
Super Bowl XXXIX |
| 237 |
Aloha Stadium |
| 238 |
Old Redskins Stadium |
| 239 |
Old Oakland Stadium |
| 240 |
Old Houston Stadium |
| 241 |
Old Pittsburgh Stadium |
| 242 |
Old Denver Stadium |
| 243 |
Tiburon Stadium |
| 244 |
EA Sports Stadium |
| 245 |
Dodge City Stadium |
| 246 |
Nile High Stadium |
| 247 |
Alpha Blitz Stadium |
| 248 |
Maddenstein Stadium |
Classic Teams
Getting these Cards will unlock the team for Exhibition play.
| Card |
Team |
| 249 |
58 Colts |
| 250 |
66 Packers |
| 251 |
68 Jets |
| 252 |
70 Browns |
| 253 |
72 Dolphins |
| 254 |
73 Bills |
| 255 |
74 Steelers |
| 256 |
76 Raiders |
| 257 |
77 Broncos |
| 258 |
78 Oilers |
| 259 |
80 Raiders |
| 260 |
81 Chargers |
| 261 |
82 Redskins |
| 262 |
83 Raiders |
| 263 |
84 Dolphins |
| 264 |
85 Bears |
| 265 |
86 Giants |
| 266 |
88 49ers |
| 267 |
90 Eagles |
| 268 |
91 Lions |
| 269 |
92 Cowboys |
| 270 |
93 Bills |
| 271 |
94 49ers |
| 272 |
96 Packers |
| 273 |
98 Broncos |
| 274 |
99 Rams |
Madden Teams
Getting these Cards will unlock the team for Exhibition play.
| Card |
Team |
| 275 |
84 All Madden |
| 276 |
85 All Madden |
| 277 |
86 All Madden |
| 278 |
87 All Madden |
| 279 |
88 All Madden |
| 280 |
89 All Madden |
| 281 |
90 All Madden |
| 282 |
91 All Madden |
| 283 |
92 All Madden |
| 284 |
93 All Madden |
| 285 |
94 All Madden |
| 286 |
95 All Madden |
| 287 |
96 All Madden |
| 288 |
97 All Madden |
| 289 |
98 All Madden |
| 290 |
99 All Madden |
Fantasy Teams
Getting these Cards will unlock the team for Exhibition play.
| Card |
Team |
| 291 |
Madden Super Bowl |
| 292 |
Marshals |
| 293 |
Mummies |
| 294 |
Sugar Buzz |
| 295 |
Monsters |
| 296 |
Tiburon |
| 297 |
EA Sports |
| 298 |
John Madden (John's picks for best ever) |
Cheerleader Cards
Playing these Cards will pump up the crowd and give your team a (psychological)
boost.
| Card |
Team |
| 299 |
Bears |
| 300 |
Bengals |
| 301 |
Bills |
| 302 |
Broncos |
| 303 |
Browns |
| 304 |
Buccaneers |
| 305 |
Cardinals |
| 306 |
Chargers |
| 307 |
Chiefs |
| 308 |
Colts |
| 309 |
Cowboys |
| 310 |
Dolphins |
| 311 |
Eagles |
| 312 |
Falcons |
| 313 |
49ers |
| 314 |
Giants |
| 315 |
Jaguars |
| 316 |
Jets |
| 317 |
Lions |
| 318 |
Packers |
| 319 |
Panthers |
| 320 |
Patriots |
| 321 |
Raiders |
| 322 |
Rams |
| 323 |
Ravens |
| 324 |
Redskins |
| 325 |
Saints |
| 326 |
Seahawks |
| 327 |
Steelers |
| 328 |
Titans |
| 329 |
Vikings |
Money Plays: Cincinatti Bengals
Offense: I-Form-Twin WR
HB Counter: Ahhh... Corey Dillon running wild. This one works because
the left side of the line seals the play off well, because the receivers
drag the secondary deep downfield and because Corey Dillon is an animal.
Follow the fullback's block and be patient. When everyone's blocked, sprint
up the sideline. This one can easily go for 20+ yards, and lead to a fat
YPC average for the Dill-meister.
Defense: 4-3
Man Lock: As stated above, this is the best defense to call most
of the time, as it unleashes Spikes to work his QB rushing magic. It also
does a fairly good job of covering the rest of the field, unless you're playing
a burner like Randy Moss.
Offense: Strong I-Normal
Quick Toss: More flat-out booking from Dillon. This time, Dillon
gets the toss and follows the fullback block up and around the right side.
Good for a gain of eight or nine (at least) on first down.
Money Plays: Tampa Bay Buccaneers
Offense: I-Form-Normal
HB Counter Wk: The outside run will work super-effectively with a
rugged, fast back like Dunn. This play is especially effective, since it
uses a bit of misdirection. Take and follow Alstott's block to the left,
then scoot up and around the line and down the left sideline. If you sense
they opposition is going to gang up on this run, pull your tight end in motion
to the left end of the line to seal things up better.
Offense: I-Form-Normal
HB Toss: This is the same idea as the above play, but this one goes
to the right. Follow Alstott's block up and around the end to the right.
Use this play when on the left hash mark and the above play when on the right
hash mark in order to have the maxmimum amount of field to work with.
Offense: I-Form-Normal
Flats: Want the long and short of it? This play is money. It's got
the near and far stuff wrapped up tight. First, the two wide receivers run
fly patterns straight down the field. The two backs, Dunn and Alstott, run
to opposite flats, giving Johnson four great options. Everyone else blocks.
This play victimizes defense, simply because it stretches them to the point
of breaking. If Johnson and Green are in single coverage, air the ball out
and let them catch up to it downfield. If they're doubled, take a look at
either of the backs. By the time you have a chance to check everything out,
one will probably be past the linebacker and streaking open downfield. This
one is great for big yards or when you just need that quick four-yard reception.
Money Plays: New Orleans Saints
Offense: I-Form-3 WR
FB Flare: This play really uses the great offensive line of the Saints,
as it takes some time to develop. There is a quick option--a pass to Jackson
as he breaks outside on the post. You can also look to Connell posting to
the inside. In fact, sometimes he will be wide open, as Jackson's route holds
up the slot receiver. But the real threat here is the fullback Smith coming
out of the backfield. Often, he'll come out completely uncovered.
Offense: I-Form-Normal
HB Slam: New Orleans is one of the only teams in the game where inside
running works super effectively. On this play, follow the fullback through
the hole that opens to the right of the center. If you get good line push,
this can easily go for eight to ten yards. If you break a tackle, it could
be paydirt. If the hole is plugged up, just cut it to the outside. Williams
has the speed to make defenses pay.
Offense: I-Form-3 WR
Flats: Another brilliant play from the 3 WR set, this one spreads
the defense very thin. First off, the receivers head straight downfield on
fly patterns, pulling two corners with them. Then the tight end Cleeland
runs a post to the center of the field, taking up the safety and possibly
the linebacker. The halfback and fullback then run to the flats. One of them
should be wide open. If not, everyone will be in single coverage. Look to
Horn especially, as he has a speed edge on the corner.
Offense: Singleback-Normal
Outs: Another quality pass play for a team known for its runnin'.
In this play, Cleeland (TE) and Jackson (slot WR) run posts inside out, while
the outside wide receivers run outs to the sidelines. Look for single coverage
on Cleeland or Jackson, then loft the ball up and over the coverage for a
huge gain. Or, in the red zone, look to the receivers on the outs for the
quick score.
Money Plays: Detroit Lions
Offense: I-Form-Normal
HB Counter Wk: This is an excellent misdirection running play that
will confound defenses and lead to many, many yards. Usually it's good for
about ten yards, but it is also an effective run when close to the goalline
going in. Batch gives to Stewart and the back follows the fullback's block
around the left side. Wait for the block and don't be impatient cutting it
upfield and this should go for big yards.
Offense: Singleback-Normal
Quick Looks: This play is tailor-made for Sloan. He'll head up, then
post toward the right sideline. Hit him as he moves inside the linebacker.
This is an excellent red zone play, and is also quite effective when you
need to pick up a third and long.
Offense: Weak I-Normal
WR Streak: Ah, sweet deception. This play is actually a triple threat,
but your best option is Stewart coming out of the backfield. First, look
at Morton on the left side. He's got a lot of speed, so take a glance to
see if he's beaten his man. If so, zing the ball out to him. Second, take
a look at Crowell (CIRCLE), who is running a post route to the center of
the field. If he's in single, throw it to him. Otherwise, wait for Stewart
to turn upfield, then lob the ball out to him. Since at this point he's already
beyond the linebacker, this one should go for major yardage. No matter what,
someone is open on this play, and that's a beautiful thing.
Money Plays: Washington Redskins
Offense: Strong I-Normal
PA Flood: This play will eat the zone alive. You're looking to go
to tight end Stephen Alexander on this play. George will fake to the back,
freezing the linebackers (hopefully) and allowing Alexander to spring free.
Even if he's got a DB on him, he'll likely break in front of the guy and
pull down the pass anyway. If Alexander is covered, look to Davis late out
of the backfield.
Offense: Singleback-Normal
Corners: This is your deep pass play. The outside receivers run posts
to the sidelines and the tight end and slot receivers run fly patterns. Either
the right or left receiver will be in single coverage. If Westbrook is in
single, make sure you sling it outo to him. If the post receivers are covered,
chuck it to the tight end. So many receivers are in the mix that someone
is bound to be open. You'll just have to make quick reads and find one.
Offense: Singleback-Normal
WR Fade: A money play down the right sideline, this is usually good
for a long gain. Unless you're facing a seriously good cornerback, always
throw to Gardner, the CIRCLE receiver. If you put the right touch on the
ball, you can lob it up and over his head and he just has to run under it
and make a basket catch.
Money Plays: Green Bay Packers
Offense: I-Form-Normal
HB Counter Wk: The Packers usually set up the run with the pass,
but with this play, you can really keep the defense on their toes. The left
side of the line seals things up pretty well, allowing Green (or Levens)
to scoot for eight to ten yards. If you can break a touchdown on the sidelines,
you can be gone for the score.
Offense: I-Form-Normal
Strikeout: This is a sweet, sweet play for many reasons. Both Freeman
and Schroeder run kinked posts toward the sidelines, and Franks runs a slant
across the center of the field. Schroeder or Freeman will be open on the
outside if in single coverage, or you can always hit Green coming out of
the backfield. This is also an excellent two-point conversion play.
Money Plays: Dallas Cowboys
Offense: I-Form-Normal
Play: Pump N Go
Since the Dallas O-Line is still alright, you'll usually have plenty of time
to let this one develop. Snap the ball and immediately fake, freezing the
safety and linebackers. Both of the receivers will fake to the inside, then
break for the sidelines, usually leaving them in single coverage. If this
is the case, loft a ball up and over the corner, leaving the receiver (in
this case, usually Ismail to the right) running free down the sidelines.
Even if he's double covered, he will probably have opened up enough room
between him and the DB for you to drop a dipsy-do pass into his hands.
Offense: Singleback-Normal
Play: Corners
This is a great deep passing play. Both of your key receivers run
a kinked post to the outside. The third receiver (in this case McGarrity)
runs a fly pattern, peeling a DB or safety away from the route to the left.
The tight end also runs a fly route, drawing the safety from the right sideline.
So everyone's in single coverage, basically. Choose the receiver who is the
most open. Often, McGarrity will be running free through the zone. Zip it
out to him or wait until the receivers make their cuts and drop a ball in.
Offense: I-Form-Normal
Play: HB Sweep
Dallas locks up the right side of the field quite nicely on this outside
run play. Normally, Emmitt is not a great outside runner, but in this game
he can get an easy ten yards almost every time. Wait for the fullback to
run out and pick up his block, then scoot behind him and cut the play up
the sideline.
Money Plays: St. Louis Rams
Offense: Split Backs-Normal
HB Off Tackle: This is a slow-developing play, but can often go for
massive yardage. Faulk takes the handoff from the left backfield position,
heading right. Follow the pulling line up and around the corner. If you can
break a tackle in the secondary, you could be gone for a long gain and a
score.
Offense: Singleback-4WR
Flare Pass: This play uses all of the weapons in the Rams' arsenal,
and what's more, leaves one of them wide open. Bruce and Holt head downfield
on fly patterns, while Proehl runs a slant and Hakim runs a post. This
stretches the defense long down the field. Scan for someone open downfield.
Otherwise, dump the ball off to Faulk coming out of the backfield to the
right. Since the defense is concentrated on the downfield threat, you can
easily pick up twenty to thirty yards after the catch.
Offense: Shotgun-4WR
Slot Flags: Another downfield pass play, this one sends Hakim and
Proehl on posts toward the sidelines. Marshall Faulk runs from behind the
line and posts toward the left sideline. Drop a ball over the coverage to
one of these targets for a long gain.
Money Plays: Cleveland Browns
Offense: Singleback-Normal
HB Sprint: No matter what back is playing for the Browns, this play
will help him gain many yards. The run is over the left side of the line.
To make it even more effective, put the tight end in motion and stop him
at the left end. Then take the ball and scoot around the left side for a
cozy gain.
Offense: Goal line-Normal
Flats Pressure: This play actually works best when you call it away
from the goalline. The right side of the offense begins rather bunched up,
but separates quickly. As Dudley (or Shea) breaks across Chavierini's route,
zip the ball out to Chavierini, as he'll be wide open about 80% of the time.
This play can easily go for 20 yards.
Offense: Singleback-Normal
Strong Overload: Look to the right side of the field here. This play
is designed for the TE, Dudley or Shea. He'll run a post toward the right
sideline, and usually come open right in front of the deep safety. Toss the
ball out to him as he breaks. If the tight end is covered, wait for the halfback
to clear the linebacker, then float the ball to him and let him scamper down
the sideline.
Money Plays: Miami Dolphins
B>Offense: Weak I-Normal
WR Streak: Sure, this play is called WR Streak, and Gadsden's route
is highlighted, but the player who will almost always be open is Lamar Smith,
coming out of the backfield. The receivers on the right side of the field
will stretch the defense significantly, and Smith will be all alone. Throw
him a touch pass and let him rip down the sideline.
Offense: I-Form-Normal
HB Smash: Not really a money play, but one you should run repeatedly.
Follow Konrad through the hole for a gain of about four yards per play. You
could pretty much run this one all game unless you're facing a great defensive
line. And who knows? Maybe you'll break a tackle and bust one...
Defense: Nickel
LB Blitz: This is an effective defense for almost any situation.
It puts great pressure on the QB and provides decent coverage, plus it ensures
that the speedy and fundamentally sound Dolphin DBs will be on the field.
Money Plays: Tennessee Titans
Offense: Weak I-Normal
Counter Weak: The left side doesn't stay weak for long. Bring Wycheck
in motion and get him set on the left side of the line. Snap the ball and
take George to the left, using blocks by the fullback and tight end to round
the corner and turn the ball upfield. A great first down play call.
Offense: Strong I-3WR
Double Flares: Cash money. You're looking at the right side of the
field on this play. Dyson will take what seems like half of the defense with
him as he hitches and heads upfield. This leaves Alexander open 80% of the
time on the right sideline. Hit him with a nice touch pass as he camps in
the clear. George will also be open quite often to the left.
Offense: Strong I-3WR
Flats Strong: Much like the play above, this one also offers the
option of throwing to Sanders as he posts toward the right sideline. This
is your red zone play. From the twenty in, look to Sanders for the TD. Or,
if he's covered, zip the ball to George or Alexander and let them try to
scamper in.
Money Plays: New York Jets
Offense: Singleback-4WR
WR Screen: This kinky little jewel is a marquee play for Matthew
Hatchette. He'll stop at the line of scrimmage and wait for a Coles block.
When you see this, zip the ball out to Hatchette, then follow the blocks
across the middle for a nice gain. Not a great third down play, but awesome
on first down.
Offense: Split Backs-3WR
Off Tackle: Martin comes from the left backfield position and runs
over right tackle, following the block of the fullback. Make sure you're
patient and wait for this block to spring you, then cut up and book down
the right sideline.
Offense: I-Form-Normal
FB Middle: You can run this play all the way down the field, if need
be, alternating between throwing to the tight end and fullback. Take a look
at Becht as he breaks in front of the safety, then zip the ball out to him
as he cuts. Or, look to the fullback Anderson as he runs a fly route. If
he's only got a linebacker covering, loft the ball up and over the coverage
and let him cradle the ball.
Make Good Players Even Better
In addition to creating new players, Madden allows you to edit existing characters. To do this, go to the Roster screen in either Exhibition, Season or Franchise modes. You can change all of an existing player's stats to 99, if you want. Heck, you could even have an entire team of 99-rated players... a great trick when you're playing your overconfident buddy.
Money Plays: Atlanta Falcons
Offense: Singleback-Big
WR Streaks: You're looking for single coverage on Mathis here. After
a short jog to the right, he'll straighten his route into a fly. Hit him
with a deep ball if he's singled, otherwise go to Jefferson on the right
side of the field.
Offense: Singleback-Big
Ace WR Long: Here's another good play from the Singleback-Big set.
The beauty of this formation is that it provides a good deal of options while
providing decent protection for Vick (or Chandler, I guess). Jefferson and
Mathis run deep routes. The tight end Kelly runs a post pattern that angles
toward the right sideline. Crumpler drags across the line, and is a good
option when you only have to pick up three to four yards. Your first reads
are Jefferson and Mathis. Mathis is easy to hit as he posts right, because
he usually breaks in front of the receiver. Jefferson has turbo jets in his
shoes, so he's good to go after if you find him in single coverage.
Offense: Strong I-Normal
Quick Toss: Christian is a decent blocker, and seals up the right
side well, allowing the punchy Anderson to get outside. Unless the opposing
team has a superstar linebacker or is blitzing on that side, you should be
able to crank off eight to ten yards on this run.
Money Plays: Minnesota Vikings
Offense: Singleback-Normal
Corners: The beauty of the Vikings' deep game will be apparent on
this play. While Moss and Carter run to the corners, Chamberlain and Reed
run fly patterns. Moss and Carter will generally draw single coverage, and
if that's the case, just chuck the ball up to whichever one is more open
and let him run under it. If Moss or Carter gets doubled, look to one of
the guys on the fly pattern and heave the ball downfield. This one can go
for a score easily, especially against slow or jumpy corners.
Offense: Singleback-Normal
WR Options: Another deep pass play, this one allows Moss to run a
little interference. Since he'll draw most of the coverage deep, Reed will
often be left wide open slanting toward the left sideline. Just zip it out
there for a quick pickup. This is an excellent 3rd and 10 call.
Offense: Shotgun-Normal
In-N-Out: There are so many options on this play, that one is always
open. First off, Moss makes his standard sprint down the left sideline. If
he's in single coverage, consider him open. The slot receiver, Reed, makes
a deep post, and often flashes open behind the safety (and inside of the
corner). Hit him deep for a huge gain. Or, wait for the tight end Chamberlain
to come in, then sprint out toward the right sideline. Again, this route
offers great positioning, and Chamberlain has decent hands. Zip it to him
as he passes in front of the linebacker for a sizeable gain.
Money Plays: Pittsburgh Steelers
Offense: Strong-I-Normal
Counter Weak: Although this play is supposed to run to the weak side
(the left, in this case), you can change all of that by bringing the tight
end Bruener in motion. Bettis will take and follow the block of the fullback
up and around the corner. The side will be effectively sealed off, thanks
to the efforts of Mr. Bruener. If the Bus can break at least one tackle,
this play can go for a long gain.
Offense: I-Form-Twin WR
Slants: This little gem bunches Burress and Ward on the left side.
Their crossing patterns muck up the defense, allowing Burress to flash open
toward the left sideline. When this happens, float a pass up and over, dropping
it down over the coverage. Even if Burress appears to be covered after you
throw the ball, if you put the right touch on it, he will grab it and have
no defenders in front of him.
Offense: Shotgun-Normal Offset Wk
TE Flag: Your first read is Bruener, who will cut in front of the
safety fifteen yards downfield. If he has inside position, zip the ball in
to him for a hefty gain. If he's drawing a lot of attention, chances are
that Burress is in single coverage on a fly pattern down the right sideline.
Heave it downfield and let him come down with it.
Money Plays: San Francisco 49ers
Offense: I-Form- Twin WR
Slants: Concentrate on the left side of the field. This is where
all of your talent is. Stokes and Owens will run criss-crossing post patterns,
and more often than not, one of them will brush the coverage off the other.
Stokes will come open about 75% of the time. If these guys get tangled in
too much coverage, look to Clark running a slant of his own. If all of that
is covered, look to ol' sure hands Beasley coming out of the backfield.
Offense: Strong-I- Normal
Counter Trap: This play is super-effective, getting Barlow to the
outside as quickly as possible. Wait for Beasley's block, then cut it around
the corner and down the sideline. A great first down play.
Offense: Singleback-Normal
Corners: This is another play that will get the deep receivers involved.
The two outside receivers (Stokes to the right, Owens to the left) run corner
routes deep. If either of these guys draws single coverage, rifle the ball
in as they make their break in front of the corner. Each of these guys has
good hands, can take a hit and still hang on to the ball. If Stokes and Owens
are too heavily covered, look to Streets and Clark on the fly pattern. Streets
is a better bet here, because he's got the ability to get open way downfield.
If nothing else, the defense is spread so thin that you can probably get
out and run with Garcia.
Money Plays: Seattle Seahawks
Offense: I-Form Normal
FL Post: Go to Ricky Watters as he comes out of the backfield here.
Robinson will pull most of the coverage downfield, leaving Ricky open on
the right sideline. This play can easily go for ten yards. A great first
down choice.
Offense: I-Form-Normal
HB Counter Wk: A money play across the board, the HB Counter Wk is
an excellent opportunity to get Watters a couple hundred yards a game. Take
and follow the fullback's block around the left side, then turn the corner
and scoot downfield. If there is extra defensive pressure on the left side,
motion the tight end to the left to pick up an extra block.
Madden Card Trick
As you are aware, if you want to earn all of the 300+ Madden Cards,
available in the game, there are two standard ways you can get them. First
is by playing with Madden Challenge set to the "ON" position. As you earn
milestones, (for say sacking the QB, kicking long field goals etc.), you
earn tokens that can be redeemed for Madden Cards. Another way is to play
the Two-Minute Drill and score as many points as you can, in under two
minutes, to earn tokens.
Now here is the cheat:
Go into Two-Minute Drill mode and select the Houston Texans as the defensive
opponent. Then set the difficulty to Pro or All-Pro mode. Zip down to the
offensive team select with your "x" button and be certain to hit it once
again to pull up a choose "Profile" dialog. Make certain to select your
pre-established Profile (otherwise everything you do will get credited to
that ubiquitous "Player 1" dude) and enter the Two-Minute Drill (on offense)
as the Minnesota Vikings. Starting to see where this is going? Huh!
Once in, you will have three timeouts and two minutes to rack up the digits.
Use a formation that has receivers drawing the safeties toward the right
side of the field. Virtually any play of your choosing will suffice. Then,
when you get to the line of scrimmage, no matter what route Randy Moss is
running, use the "triangle" button to call up Hot Routes, then hit your
"square" button (the one Moss is always assigned to) and push "UP" on the
D-Pad. This will re-route Moss to a sprint streak into the open left hand
side of the field.
Then, with the O-line giving you excellent protection 89 to 95 percent of
the time, wait patiently for Moss to make some tracks. As he diminishes
from view, which will happen rather quickly, launch the ball in a relatively
high, arcing throw (this is done by pressing lightly on the touch sensitive
"square" passing button). As the ball makes its way down, Moss (speed=98)
will catch up to it while also gaining some distance from the Cornerback
(speed =77) covering him. Let him catch the ball and be ready to jam on the
"X" button to help him Sprint the rest of the way into the end zone.
I just completed one of these, as I prepared this, and I am still showing
1:51 on the clock and I have six on the board already. If this is done
well, and fairly consistently, using the timeouts when you get snubbed and
by knowing when to run the "Spike" or Stop-The-Clock play (holding down the
"Circle" button immediately after a bad play) you can feasibly earn well up
to 36000 or more points and a couple hundred tokens for your cards in the
process.
Before you quit the first time, you may just have earned enough tokens (as I
did) to buy more than 50% of the entire cache of cards--in one sitting.
Money Plays: Chicago Bears
Offense: I Form-Normal
HB Sweep: Allen takes and sprints to the right, following the fullback.
It's a classic sweep and it's usually good for at least eight yards. A great
first down play.
Offense: I Form-Normal
Slants: This is pure money down the right sideline. Don't even worry
about what the wide receivers are doing. They'll run slants to the center
of the field. The only function that serves is to allow Allen to be in single
coverage in the flat, with only a linebacker on him. If you have the time,
roll Matthews out to the right and let Allen turn the play upfield. In no
time, the back will start to outdistance his pursuer and you can lob the
ball up and over for a big gain. This one can often break for 50+ yards.
Defense: 4-3
Whip Man: Good things happen when Brian Urlacher gets penetration,
and that's just what happens on this play. Don't select him, though. Instead,
take the defensive lineman and attempt to push aside the center, giving Urlacher
a straight shot to the QB. Even if he doesn't get a sack, he'll force the
action, allowing another player to get free and harass and causing the
quarterback to throw early.
Money Plays: NY Giants
Offense: I-Form-Normal
Strikeout: Toomer and Hilliard run kinked posts to the sidelines.
They'll both usually draw single coverage, in which case that you can toss
the ball when they're making the inside cut. It works best to throw to the
bigger half of the field, as you won't have to worry about your receiver
catching the ball out of bounds. Therefore, if you're on the right hash mark,
throw to the left receiver (Toomer). If these receivers are covered, Comella
will usually be open on the right side, coming out of the backfield.
Offense: I-Form-Normal
Off Tackle: Good for a quick ten yards, this play has Barber running
over the right tackle. The line seals things up pretty good on the right
side, allowing Barber to turn the corner and get upfield.
Money Plays: Jacksonville Jaguars
Offense: I-Form- Normal
HB Counter Wk: There's no telling why all the counter plays in this
game work so well, but they do. Bring Brady in motion to the left, then follow
the block of the fullback up and around the left corner. This often results
in Taylor getting free down the sideline for a large gain.
Offense: Singleback-Normal
HB Sprint: Another running play over the left side, HB Sprint is
a great choice on first down. Bring Brady in motion to the left. Hike the
ball when he gets set. The left side of the line will be sealed off. Just
follow the blocks around to the left and get upfield. Alternate these two
running plays for 200+ yard games.
Offense: I-Form- Normal (Flipped)
Cross In: This play gets Taylor involved in the passing game. Make
sure it's flipped, as this favors Brunell's left-handedness. When the ball
is snapped, roll Brunell slightly to the left. The linebacker will commit
to Brunell's scramble, leaving the halfback Taylor wide open. Hit him with
a touch pass, then get ready to tear up the real estate. If the linebacker
doesn't commit to Brunell, pull the ball down and make him pay by actually
running.
Offense: Shotgun-Corner-Threat
Cross In: Look to Brady to come open inside the safety downfield.
When he does, rifle the ball in to him. If he's covered, you'll likely have
McCardell running in single coverage down the right side of the field after
running a little hitch. Money. Score.
Money Plays: Carolina Panthers
Offense: Near-Normal
Fullback Circle: A tribute to Wesley Walls' tight end greatness.
Run this play at least five times a game to ensure that Walls will be the
starting TE in the Pro Bowl. Walls will run a post, breaking toward the right
sideline. Hit him with a pass as he cuts inside the safety. If you can break
a tackle, this one will go for a touchdown. If the safety is too close for
comfort, go to the hooks to the outside receivers. In close to the end zone,
you can hit these guys as they come back for a safe touchdown strike. Also,
there's always the fullback looping out of the backfield. However, this requires
a lot of time in the pocket, and the Panthers' line has problems holding
up that long.
Offense: I-Form-Twin WR
Flats: Muhammad and Jeffers make this play by peeling half of the
defense off as they run fly routes down the left sideline. If either of these
guys are in single coverage, you can toss the ball up and let them come down
with it. But the better option is to let them clear everything out, then
wait for Biakabutuka to get behind the linebacker. Then, zip the ball out
to him and he'll be running free. Often good for 20+ yards and a
touchdown.
Touchdown Celebrations
When you break awy from the pack and you're heading in to score a touchdown, press a shoulder button as you near the end zone to perform a taunting maneuver.
Money Plays: New England Patriots
Offense: I-Form-Twin WR
TE Out: This play puts all of your key players in good positions.
The first thing to watch is Glenn as he posts from the left sideline toward
the center of the field. Often, Brown's fly route will brush the DB off of
Glenn, leaving him wide. Watch out for the safety and gun the ball in to
him. Or wait for the tight end to run his out. This will clear out the right
side of the field and leave Faulk open behind the linebacker. Throw a touch
pass to him and let him get loose down the right sideline.
Offense: Singleback-Normal
SE Slant: Yummy. This play involves Glenn, who runs a shallow slant
all the way across the field. Hit him as he comes to the center. From twenty
yards in, this is almost always a touchdown, as long as you avoid throwing
to the safety. Another great option on this play is Johnson, who is posting
to the left corner. Since several people try to follow Glenn, Johnson will
often be left wide, wide open.
Offense: I-Form-Normal
Cross In: Another great out-of-the-backfield play, look to Faulk
as he comes open in the clear. Or, fire the ball in to the tight end as he
breaks toward the right sideline. One of these two guys will be open for
a gain of ten yards or more.
Money Plays: San Diego Chargers
Offense: I-Form-Normal
HB Counter Wk: If you've read a lot of these team profiles, you'll
realize that this is one of the best plays in the game. In this case, it's
extra nice, as Tomlinson has serious burners to get around the corner. Just
follow the block of the fullback up and around the left side of the line,
then take off down the sideline, looking to throw a stiffarm to gain even
more ground.
Defense: Nickel
LB Blitz: This gets Junior Seau directly involved in the action.
Pull the defensive end out slightly to stretch the defense and provide a
bigger hole for Seau to charge through. Then control the middle linebacker
and let Seau run his mission by himself. There are very few players in the
league who can contain Junior, so he'll get a direct shot at the QB. Luckily,
this play also covers the rest of the field quite well.
Offense: Singleback-Slot Strong
Posts: Tim Dwight is mighty fast. This play exploits his speed, as
he gets crazy wide open on the right side of the field. Dwight will cross
the path of Graham, who is heading left on a post. This will often brush
off the coverage, leaving Dwight running free for a second. As he makes his
break and flashes open, hit him with a bullet. Money.
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